Discovered a series of t-shirt designs done several years ago but never got printed. Here’s some photos of the first printed design fresh from the printers. More designs to follow.
This design can be purchased from here.
Discovered a series of t-shirt designs done several years ago but never got printed. Here’s some photos of the first printed design fresh from the printers. More designs to follow.
This design can be purchased from here.
Photos of Emovere at lab.30 can be viewed here.
Thanks to Elke Seidel, Barbara Friedrichs and all who helped make this a great festival.
Read the reviews here (German);
Emovere, a new installation comprising a swarm of a dozen autonomous interactive robots is to be exhibited at Lab.30 Media Arts Festival, Kulturhaus abraxas, Augsburg, Germany from 25 – 27 October 2012. The robotic creatures which respond to the presence of people, inquisitively investigate the human presence expressing emotions through light and sound in response to the persons movements. In this way the robots express themselves in their own machine language in order to establish an emotional connection with the participants. Participants interact with the robots forming a generative dialogue through physical interaction in order to explore in a playful manner the complexities of human-machine interaction and the social implications of a world shared with sentient technologies and interactive robotic companions.
Photos of Influencia at SIGGRAPH Asia 2011 here and video here.
Thank you to Mark Billinghurst who organised the Emerging Technologies exhibition at SIGGRAPH Asia 2011 and for the tour of Jeff Shaw’s ALiVE lab.
More information on Influencia at SIGGRAPH Asia 2011 here.
Review on Crowd Behaviour and Psychology blog here.
6pm – 9pm Thurs 13 and Fri 14 October
MediaLab, Space Studios, 129—131 Mare Street, London E8 3RH
Openlab Workshops and SPACE Studios invite everyone to an exhibition of the Real Game of Life Project, an ongoing series of weekly making sessions where a collective of artists took on the task of creating an interactive exhibition of digital “creatures” with artificial emotions, communicating with the human world through lights, sounds and Twitter. Part art project, part communal crafting excercise, it could be described as both a conceptual work of art and a collection of “Tamagotchis on steriods”. Come see for yourself.
More information on the exhibition is available here.
Read more about The Real Game of Life project here.
The workshop has been continually documented on the live blog: http://lifeproject.spacestudios.org.uk/
Influencia has been selected to be exhibited as part of the Emerging Technologies program at SIGGRAPH Asia 2011 in Hong Kong from Tuesday 13 December – Thursday 15 December 2011 along side 24 other cool projects that explore new forms of play.
More information here.
Very pleased to have been informed that Influencia has been shortlisted for the Robots and Avatars touring exhibition which will take place in 2012.
View the shortlist here; http://www.robotsandavatars.net/events/call-for-proposals/pre-selected-projects/
Photos of the Influencia robots at Alpha-ville Festival 2011 can be viewed here and video here.
Thank you Estela Oliva, Carmen Salas, Oliva Bellas, Claire Holdsworth and to everyone that came, it was a great festival.
More information and photos can be found below;
http://www.alpha-ville.co.uk/category/2011/2011-programme/
Influencia is to be exhibited at the Alpha-ville Festival 2011. From the 22-25 September the installation comprising a dozen autonomous interactive robots will be exhibited in the Innovation Space at Netil House, 1 Westgate Street, Hackney E8 3RL. Alpha-ville is a London based organisation exploring the intersection between art, technology and society. Their annual festival operates as a platform for creativity, innovation and forward thinking. This years edition presents social media and interactive art, open labs, meet ups, talks, workshops, screenings, live music, AV performances and a one day symposium on the theme of Zeitgeist, from digital to post digital culture.